Hyper Scape from Ubisoft is a fast, chaotic battle royale from the team behind Rainbow Six Siege

Hyper Scape from Ubisoft is a fast, chaotic battle royale from the team behind Rainbow Six Siege

On Thursday, Ubisoft unveiled Hyper Scape, the all-new free-to-play BRB game shooter from Rainbow Six Siege from Montreal, which will try to fill its niche in the highly competitive genre.

As leaks first confirmed earlier this week, Hyper Scape is a futuristic-style BR game located in a large urban city, a departure from the usual barren landscapes and apocalyptic settings that many of its current competitors use. It is also much faster and more chaotic than most players.

I was supposed to play an early “technical test” version of the game on a PC for about three hours last week. I got into a random team with two others, and we were allowed to stand in line as many times as we wanted during our demo session with other reviewers, streamers and Ubisoft players.

‘HYPER SCAPE’ – VERY PLEASURE AND FINISH TO FIGHT THE ROYAL

To get this out of the way, now I’ll say that Hyper Scape is a lot of fun. The game, a first-person shooter rather than a third-person shooter, is extremely refined and offers some genuine innovations that were not found in any other BR game on the market. For example, the last round of any game goes from the “kill or be killed” competition to the game of capturing the flag, where teams try to either outplay their opponents or hold the coveted crown for 45 seconds.

However, the main question is whether this will be the victim of BR’s growing tiredness from the gaming community. Amazon Game Studios Crucible, a shooter hero who had his own BR mode, failed a month after launch, but Ubisoft is much more established and has a much better track record. However, Hyper Scape, when it comes out later this year, will have to prove that it is unique enough and more fun than what it is today to pull back players who have spent hundreds of hours on titles such as Apex Legends and Fortnite .

Another complicating factor is that Ubisoft is currently counting on complaints of sexual harassment from senior executives. The company promised to solve the problems and completely revise its internal culture, but this makes it especially difficult for the publisher to launch a completely new property.

Unlike most military grand pianos, this one has the appearance of a story. In the near future, the fictional technology company Prisma Dimensions will be observing a realistic metaverse virtual world similar to OASIS in Ready Player One. It’s called Hyper Scape, and it has a competitive sport called Crown Rush, where players materialize in cyberspace and fight each other for a chance to win. (Ubisoft even published a good fake website for Prisma DImensions after the game came out earlier this week.) This is not quite a top story about building a world, but at least it’s something.

I know what you might think: “Please, no, not another royal battle.” This is absolutely true. Over the past three years, the industry has thrown a ton of money and game development teams into creating video games that have become the last person, leaving behind a cemetery of unsuccessful indie projects with early access and indecisive money seizures from major studios. Ubisoft claims to have been developing this game for nearly two years, suggesting that Fortnite’s early success was an incentive.

Today, some BR games are gigantic, lucrative and legitimate games, such as Call of Duty: Warzone, while others are quiet, popular, and laser-focused on foundations like Apex Legends Respawn and PUBG Mobile. Fortnite, largely responsible for breaking the battle royale trend along with the computer version of Battlegrounds Playerunknown, is still experimenting and expanding on what kind of game it can actually become.

And now there is Hyper Scape from Ubisoft. It has all the expected elements; this includes a narrowing circle to hold back the fight in narrower circles and lobbies for up to 100 players fighting for the coveted first place. But I think Ubisoft has come up with some really exciting innovations that make Hyper Scape stand out, and I’m pretty sure that the game will find an audience if it doesn’t push away some fans of the more frantic BR titles like Apex Legends and Warzone,

The strengths of the game are its unique combat tempo and playing abilities, as well as the changes to the BR formula that Ubisoft provides. Unlike most battle grand pianos and hero shooters, there is no rarity of weapons, no mod systems, no unique abilities of the hero or perfect attacks, no consumable health items or armor.

Instead, each player in Hyper Scape can use any weapon and upgrade it to its maximum potential, finding other versions in the world. At the touch of a button, you can then combine the two to create a more powerful gun. The same applies to abilities: instead of relying on certain traits of character, everyone can find these abilities as prey and equip up to two at the same time. They include a healing ability, one that allows you to raise a shelter wall, and one that wraps your character in a protective ball that allows you to bounce off safety.

These abilities are extremely important, because, like the amount and time of use of healing items in games such as Apex Legends and Warzone, they determine how easy it is to recover and re-enter the battle with the enemy, and how long these fights can last as a result. In Hyper Scape, you can engage in multi-threaded battles that last for huge rows of the entire match thanks to a combination of sheer luck, clever use of abilities and switching between sheltering in buildings and maneuvering around roofs. It is easy to jump inside the building, raise the wall to take cover, and throw the healing well on the ground to recover. It’s also easy to find yourself fighting six to nine other people from nowhere, creating a feeling of complete chaos at any moment.

What helps curb the confusion of these battles is an extraordinary level of mobility. There is no fall damage in Hyper Scape and every roof is passable. You also have quick glide and double jump in a disposable place, so you maneuver in the air or rush inside buildings at an incredible speed. There are circles of light on almost every street corner or in a large open area that lift you high into the air to help you easily transfer you from the ground to the rooftops.

The result of all these unifying systems is a kind of BR battle, unlike everything that I played before. It has an elongated, ability-focused sense of the Overwatch match with the speed and simply impeccable coolness of the best fights of Apex Legends and Warzone. In addition, you spend half the match, literally flying through the air. It’s exciting to play as few BR games can be achieved today, and I suspect many players will get used to something slower.

Regarding changes to the BR format, Hyper Scape offers some interesting ideas. When you die, you are not knocked out. There are no knocking and reviving systems. Instead, you become a kind of ghost of a battlefield. You can move around and observe what is happening as if you were alive, but only your teammates can see you, and you cannot shoot weapons.

In this state, your goal is to track down your current teammates and find a spawn point that you can use. These points are randomly placed on the entire map or on the bodies of dead enemies. Once there, you can stand in line for respawn, but your teammate must come in to activate the process, risking his own life in the process. It is like keeping players active in matches, even if they can lose their first or second fight early.

As the circle closes, players do not experience a storm or poison gas, as you might expect. Instead, the world begins to become transparent. Buildings become transparent until you really can run through walls and, in the end, you will begin to take damage over time. The advantage is that it is easy to return to a safe area without dealing with obstructing objects, but the disadvantage is that it is also easy to see opponents and see them when you are in a hurry to get inside.

When the last lap closes, the game turns into a competition to capture the flag, and the title item in Crown Rush descends from the sky and appears on the map. If you hold it for 45 seconds, you win, but every other team can see where you are on the map. In my experience, playing this part of the match, Hyper Scape becomes an almost different game and involves a high level of strategy for success.

Ubisoft has some interesting streaming ideas planned for Hyper Scape. The developer is working on Twitch integration, which will allow viewers to select random map events, such as low gravity and unlimited ammunition, that occur over short periods of time. The same integration will also allow streamers to instantly queue for matches with the audience with the click of a button.

From the game, even for several hours, it can be seen that a lot of effort was put into making Hyper Scape much more than trying to make a profit at the end of the game. The biggest sign of his success will be how fast he grows; Apex Legends is clearly Ubisoft’s main competitor here, and this game has grown to tens of millions of players in one week. Ubisoft cleverly focuses not only on the PC market, but also on the console.

Thus, there are ingredients – it all depends on whether the players are ready to devote another free game to the ever-decreasing amount of their attention. But now it seems that Hyper Scape is worth it.

Update July 2, 2:52 p.m. ET: It was clarified that Ubisoft Montreal is the main developer of Hyper Scape, and not Sweden-based Massive Entertainment, responsible for The Division from Ubisoft Studio.

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